Writing
RSSEngineering notes, lessons from production VR work, and the decisions behind the medical, industrial, and renewable-energy XR platforms I build.
The questions I answer before production starts on a VR training simulation, from learning goals to hardware, safety, assessment, and update paths.
How I think about frame rate, draw calls, lighting, textures, physics, and interaction cost when building standalone VR training apps for Quest.
A simple content architecture for VR and AR training apps that need multiple languages, regional terminology, and client-specific lesson text.
Why we build every Meta Quest VR training platform to run fully offline — and why hospitals, factories, and field sites quietly insist on it.
A practical comparison of WebXR and native Meta Quest builds for product demos, training previews, sales enablement, and internal pilots.
Medical VR is not just about realism. Instructors need scenario control, readable feedback, repeatable assessment, and clear limits.