GAMES · 2020
Team Death Match 4v4 — Multiplayer FPS for Android
Fast-paced 4v4 multiplayer first-person shooter for Android — pick your loadout, drop into the battleground, hit 40 kills, take MVP.

Role
Game Developer
Year
2020
Status
Shipped
Category
Games
Stack
A 4-versus-4 multiplayer first-person shooter for Android. Two squads drop into a combat battleground, pick weapons from the lobby, and race to 40 kills. Medals, badges, and MVP scoring close out every match. Built in Unity with mobile-first networking and snappy controls tuned for short, intense rounds.
What players do
- Drop into 4v4 PvP matches — two teams, one objective: reach 40 kills first
- Pick a loadout in the lobby — shotguns, rifles, machine guns, or snipers
- Take down opposing players across a dedicated battleground map
- Earn medals and badges for kill streaks, headshots, and tactical plays
- Claim MVP status at the end of the round based on performance
- Sneak through stealth-mode rounds in alternate match types
Weapons & loadouts
| Class | Role | |---|---| | Shotgun | Close-range bursts, room clearing | | Rifle | All-rounder for mid-range fights | | Machine gun | Sustained fire, suppression | | Sniper | Long-range precision picks |
Loadout switching happens in the lobby — pick the weapon that matches your match plan, then drop in.
How it's built
Unity with C#, shipped on Android via Google Play and APKPure. Engineering notes for a mobile multiplayer FPS:
- Networked multiplayer — 4v4 PvP across a dedicated map with player-vs-player synchronization
- Mobile FPS controls — on-screen joystick + tap-fire + ADS toggle, tuned for thumb reach
- Weapon system — modular weapon definitions (fire rate, spread, damage, magazine) so adding new guns is a content task
- MVP / medal scoring — round-end performance breakdown driven by event accumulators
- Optimized for low-to-mid-end Android — runs on Android 4.3+ with mobile-tuned shaders, LOD, and pooled effect systems
- Lightweight ~60 MB install — kept tight by pruning unused assets and audio compression
Get the game
Free to play. Teen rated (Violence, Blood).
FAQ — How long is a typical match?
Rounds run until one team hits 40 kills — usually 5 to 8 minutes on average. Designed for short, focused play sessions.
FAQ — Which weapon should I start with?
Rifles are the easiest entry — balanced range, recoil, and damage. Shotguns suit aggressive close-range players; snipers reward patience and map knowledge.
FAQ — Does it run on older Android phones?
Yes — minimum supported is Android 4.3, and the build is optimized for entry-level hardware. Higher-end phones get smoother framerates and better effect quality automatically.
FAQ — Is internet required?
Yes — multiplayer matches need an active connection. Single-player practice modes (where available) can be played offline.
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